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Borderlands 2 gibbed save editor active mission number
Borderlands 2 gibbed save editor active mission number





WRN: Assembly binding logging is turned OFF. (Exception from HRESULT: 0x80131040)įile name: ‘protobuf-net, Version=2.0.0.580, Culture=neutral, PublicKeyToken=257b51d87d2e4d67’Īt .Serialize(Stream output)Īt .c_Displa圜lass29.b_26()Īt .DelegateResult.Execute(ActionExecutionContext context)

borderlands 2 gibbed save editor active mission number

The located assembly’s manifest definition does not match the assembly reference. System.IO.FileLoadException: Could not load file or assembly ‘protobuf-net, Version=2.0.0.580, Culture=neutral, PublicKeyToken=257b51d87d2e4d67’ or one of its dependencies. When i try to open my PC save file this error comes upĪn exception was thrown (press Ctrl+C to copy): my game works just fine on my xbox too, so its not like the file is invalid/corrupt or something, i dont know much about computers, but i am failing to see through logic where the issue could be. the save file i copied to a USB and imported (through horizon) onto my desktop, then when i attempt to open it with GIBBED i get that error message. It seems to be an issue with several users, and i have revision 153, so i am wondering if it is because i havent updated to 155 since krieg came out.? i am not just looking to complain until somebody spoon feeds me a simple solution i want to understand how this whole “modding” thing works and what the issue is/how to avoid it. System.FormatException: unknown asset library set in packed data (this generally means new DLC that is not supported yet)Īt .PackedDataHelper`2.Decode(Byte data)Īt .ImportData(WillowTwoPlayerSaveGame saveGame)Īt .c_Displa圜lass1c.b_17()Īt .DelegateResult.Execute(ActionExecutionContext context)”

borderlands 2 gibbed save editor active mission number

“An exception was thrown (press Ctrl+C to copy): I have been getting this same error message:







Borderlands 2 gibbed save editor active mission number